Turret Clock

Patterns created in Substance Designer and used as displacement maps for the high poly

Patterns created in Substance Designer and used as displacement maps for the high poly

Turret Clock

- Turret Clock -
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I made this prop a few weeks ago in order to get back into 3d modeling after a long break during which I was focused on material and texture creation on my latest game production.
The low poly was done on Maya on which I am more comfortable with and the high poly on 3ds max to take advantage of the modifiers (especially the displace)
Some patterns were made on substance designer and others were modeled directly in high poly then baked on the low poly version.
The whole project took me about 5/6 days
I used some megascans assets for the presentation (such as the books or the table)

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Rendered in Marmoset Toolbag 4